We expect to barely raise a fist in anger, unless it is our specific choice to. We expect extensive excavation of moral grey areas. We expect striking, sinister architecture and weird creatures of uncertain intent. We expect certain things of a game with 'Torment' in the title - expectations that have mounted rather than faded over the years.
After all, you rather like reading, don't you? If you are a Planescape veteran, I do encourage reading both pieces. I did not wish to repeat myself unduly in an already long article. Please note that certain key elements of the game are skipped over here, which is because they are covered in more detail in the Torment newcomers review here. You know Planescape: Torment well, and chose to hear whether Torment: Tides of Numenera will betray your trust or not rather than to have its nature defined first.